Having a favourite game from a Croatian game dev studio is like having a favourite child and announcing it publicly. Ours is The Talos Principle. That doesn’t mean that there’s anything wrong or that we don’t (almost equally) love Unity of Command, a brilliant strategy game with the sequel in the works at 2X2 studios.
Perhaps we weren’t paying enough attention or support UoC2 in a way that the game clearly deserves, as we missed the latest development blog. Apparently, “move – check odds – undo” loop is no more, but we kind of knew that already since the playable version was briefly available back in April, at Reboot Develop.
Here’s the interesting bit:
“We’ve added the ability to show distant combat odds (visible in the screenshot below). If you hover over a distant enemy unit, you can now see what the combat odds would be if you moved next to it and attacked. This has become necessary since the addition of FoW. Most moves into enemy territory will uncover at least some FoW, which means you can’t undo any such move. That makes the usual move – check odds – undo loop unusable, and we had to come up with this.“
Check out the full dev blog here.